According to circulating online speculations, the rendering capacity of the PlayStation 5 Pro, the next iteration in the PS5 lineup following the PS5 Slim, is rumoured to be approximately 45% faster than the base model. Additionally, there are whispers that its ray-tracing performance is two to three times more powerful.
In a recent YouTube upload by Moore’s Law is Dead, a purportedly leaked document sheds light on Sony’s upcoming hardware update for its current-gen console. Among the anticipated enhancements are three key features, notably a larger GPU paired with faster system memory.
This expanded GPU is expected to facilitate the aforementioned improvements, including the 45% boost in rendering performance and up to three to four times higher ray tracing performance in select scenarios. Additionally, driving the PlayStation Spectral Super Resolution upscaling/antialiasing solution will be a custom machine learning architecture, boasting impressive capabilities like 300 TOPS of 8-bit computation and 67 TFLOPS of 16-bit floating-point performance.
READ ALSO — PlayStation State of Play is Scheduled for January 31
This machine-learning feature will also handle super-resolution processing on input data, generating colour buffers capable of supporting resolutions up to 4K. Future updates aim to extend this support to resolutions as high as 8K.
Furthermore, this machine-learning technique for Temporal Anti-Aliasing will replace TAAU or temporal upsampling found in games today, providing comprehensive HDR support similar to NVIDIA DLSS and AMD FSR.
Utilizing pretrained graph parameters, the technology eliminates the need for per-game training, requiring an estimated 250MB of memory and completing upscaling 1080p to 2160p resolution in around 2 milliseconds.
Given that AMD, the power behind PlayStation 5’s GPUs, recently announced AI-supported upscaling for games, the PlayStation 5 Pro will likely receive this upgrade as well. However, it’s advisable to approach this information with caution.